[NewMusic] What David Cope is up to
Matthew Goodheart
matthew at matthewgoodheart.com
Sat Dec 29 01:13:09 PST 2007
On Dec 28, 2007, at 6:14 PM, barry threw wrote:
> All art is made within boundaries and limitations, and with goals in
> mind. I don't think anyone is ever "free" or some kind of non-
> contextualized muse with no forces at play on them.
No one would argue that. But it doesn't necessarily follow that all
forces are the same or should be regarded as equivalent.
> I do not believe
> that these limitations being set by an individual rather than a
> corporate force make the created art inherently any more pure or
> valid, although they affect the art in different ways.
I'm always suspicious about the word "pure". . . on the other hand,
I'm not so relativistic. Its hard to find the right language to talk
about these things, since they are not absolutes, and the word "art"
is problematic. Nonetheless, I will still stand by the statement that
they are not the same. Music reflects the function it was created for,
therefore music that is produced to fulfill a particular economic or
sociopolitical function must adhere to certain strictures and
underlying assumptions about what it is and what it does- it would not
fulfill its purpose if it went beyond that. Again, if one believes
that the structure on which it is based is corrupt, then the music is
not somehow magically free from that corruption. Its the Leni
Riefenstahl problem, in a way.
>> A composer in these circumstances is a craftsperson above all else.
>
> I know many composers who would take serious issue with that.
Of course they would, that's part of the trick. No one is saying they
are not composers, nor that what they are making isn't music. It has
to do with that weird mix between "art" and entertainment, and between
cleverness and insight. An architect is not a sculptor, though there
are sculptural elements to architecture; if the architecture destroys
its functionality, it ceases to be a building; the architect is no
longer an architect in the technical sense.
This problem emerges from the mid- to late- twentieth century
questioning of the categories of high and low art, in the distinction
between "art" music and other kinds of music; a good boundary to
destroy, since it was based on racial and class distinctions. However,
what ultimately has been left in its wake is a populist twist on post-
modernism where all things are considered to contain equal validity,
no matter their source. This has been so thoroughly exploited by
corporate influence as to have become a general indoctrination, and to
question it one most often gets cast as some kind of anti-democratic
throwback, a luddite or classist or racist or elitist. This is a great
success for those in power, since the population now polices itself
for questionable thinking, and propaganda can substitute for cultural
expression. Indeed, the two are most often indistinguishable; the
composer embraces the spectacle-commodity as their own self-expressive
"art."
> The very power of music is to transcend.
I would have to disagree. Music rarely transcends: it far more often
manipulates, anesthetizes, intoxicates, indoctrinates, and seduces. On
the positive side, I'll say it "provides solace" and "reaffirms your
connection to the community and to the past," although that connection
to the past is often fraudulent. I come to this conclusion from
having worked since my childhood as a musician and composer in a wide
variety of capacities. The music I've had to do to survive does those
things- some years ago I realized that was its purpose. Usually while
its doing those things, the music is "pretty"; which is why it works.
Occasionally its even beautiful. In almost all of those cases it
offers the image of transcendence while in fact reaffirming extremely
earthly authoritarian structures, basically exploiting the fact that
music causes your brain to kick out oxytocin.
As with corporate-hire compositions, all this musical functionality is
the realm of the artisan and craftsman; the priest and the merchant.
There's no place for the prophetic.
> Game music does not suck because of some sort of failing on behalf
> of the content creators.
Did someone say it "sucked?" Some of it is quite well crafted,
creative, and very intelligent. But that doesn't mean its purpose
isn't to fill a particular political-economic function, and that that
function permeates every aspect of it. Propaganda works best when it
is engaging and creative, which comes about when its creators have a
personal investment in it.
What would you consider a game that is also a work or art in the
"prophetic" sense, or where the deeper meaning of the work became of
primary importance, though it would damage its success as a commodity?
I haven't played that many games, but the original MYST was at least
provocative: it seemed a meditation on how we find meaning, and the
way meaning in one realm unlocks and interlocks with deeper levels of
meaning. It also used imagery that related to historical imagery but
was somehow detached and an entity to itself. But it failed as work of
art because it insisted on being successful as a "game"; its necessary
adherence to an archetypical narrative of good and evil undermined its
potential as any kind of revelatory work. As a piece of well-crafted,
engaging entertainment, yeah it worked great. But ultimately that's
all it was.
mg
Matthew Goodheart
composer ~ improviser ~ pianist
matthew at matthewgoodheart.com
http://matthewgoodheart.com
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