[NewMusic] Core Sound ambisonic mics
barry threw
bthrew at gmail.com
Wed Nov 7 14:47:13 PST 2007
Oh, yeah. I've seen that in some CG stuff. The green dots.
I misunderstood your use case.
I was thinking "digital animation" like a Pixar, where it was all CG,
and so was wondering why you would be recording anything.
b
On Nov 7, 2007, at 2:37 PM, David Slusser wrote:
> On Nov 7, 2007, at 1:46 PM, barry threw wrote:
>
>>> What's interesting about the Core array is that it's a parallel to
>>> visual "motion capture" in digital animation, where the director
>>> can re-plot all the camera work after a performance has been
>>> recorded by its array of cameras. The mic system seems like a
>>> great tool, ideal for one time events (no take 2), and will
>>> probably get us to the holo-deck a lot sooner.
>>
>> Can you elaborate on this? I know < 0 about digital animation, but
>> why would you need to "record" with an array of "cameras"? I assume
>> its all virtual...like opengl?
>>
>> It's possible to reconstruct different camera angles from recordings
>> with an array of cameras?
>
> "Polar Express" and the new "Beowolf" are examples of this.
> You should Google "Performance Capture" to get better info
> than I can give, but the answer is yes, camera angle can be
> decided later. I believe what ends up getting recorded, though,
> are just the dots, single points on faces (many) and limbs (few)
> that track the performance to manipulate computer models.
> It's like automated animation, and some segments of the
> industry are offended by it.
Barry Threw
Media Art and Technology
San Francisco, CA Work: 857-544-3967
Email: bthrew at gmail.com
IM: captogreadmore (AIM)
http:/www.barrythrew.com
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