[NewMusic] game soundtracks
Jon Raskin
jon_raskin at yahoo.com
Tue Jan 1 09:32:58 PST 2008
Taking this in another direction. I watched a
documentary about Big Daddy Roth the other day and he
seems a good example of someone that used new
technologies to create objects that work as commercial
art and have influenced many "serious" visual artists.
He was outsider, Rat Fink was an assault on Mickey
Mouse. His work with fiberglass was innovative and
the design work on cars was an attack on conformity of
mass produced commodities. He tapped into several sub
cultures. As the first person to sell white t shirts
with art work on created a global industry as well.
--- Phillip Greenlief <pgsaxo at pacbell.net> wrote:
> Barry threw <bthrew at gmail.com> wrote:
> > He studied at
> > Berkeley School of Music with Doc. Richard
> Boulanger(think OLPC), and
>
>
> Berklee.
>
> b
>
> PG:
> Yes, Berklee - or, where to go to be trained to
> become a craftsperson in the jazz idiom. It's an
> industry school, not a place where art is
> cultivated. These institutions have killed jazz -
> they have transformed it into something not far
> beyond the realm of painting by numbers. I'm
> sickened by the results. Out of all the people I
> know that have come out of that school, less than
> 10% actually have something to say on their
> instruments.
>
> As Looney said regarding game/sound/music
> composition - it's not art, it's craft.
> An apt analogy could be made with an association
> to the Hollywood movie industry. There are a lot of
> fine craftspeople working in the industry, but the
> results: well, I don't even have to say it, do I?
>
> Thanks also to GC/Ted Brinkley for speaking my
> mind on the subject. I've never played a video game,
> so I can't really comment on this subject further.
>
> But the idea that art could be associated with
> something called "game" is curious. Art is "doing
> something". Games, for me anyway, are about wasting
> time while you're waiting to do something
> worthwhile.
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>
Jon Raskin
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