[NewMusic] terrible guitar hero trailer

beau djcypod at gmail.com
Mon Jun 9 21:17:21 PDT 2008


New iphone apps and lower price $200 ...the temptation is almost palpable:

http://createdigitalmusic.com/2008/05/08/ipod-touchiphone-for-music-round-up/

http://moocowmusic.com/Band/

These look like fun if you were on bart of something, work on some
tracks on the train ride home and when you get to the studio upload
the melody or arrangement to your virtual studio for high-rez mixdown
with spacialization.

Speaking of hacking is anyone else going to WWDC this week?






On Mon, Jun 9, 2008 at 11:55 AM, kristin miltner <miltnerunit at gmail.com> wrote:
>>
>>
>> argh - trying to catch up on this thread, here. Warning: this is going to
>> be mostly me padding the list agreeing with what lx is saying, but I just
>> wanted him and Ron to know that I am definitely listening to what they have
>> to say, and urge them to please continue,
>>
> lx says:
>
>>
>> in the case of the DS, electroplankton is ok, but i find the ds10 from korg
>> far more interesting, and there's underground stuff out there already...
>>
>> http://musicthing.blogspot.com/2006/11/nintendo-ds-hacked-into-cool-wireless.html
>>
>> http://createdigitalmusic.com/2008/04/11/nintendo-ds-as-hardware-step-sequencer/
>>
>
> I say:
>
> I don't even think of electroplankton as something that has any live
> performance potential.
> I love electroplankton from a designer perspective, as in, "I am so jealous,
> I want to make a game like this" but yeah, as a finished product it's
> definitely a toy. A very pretty toy that I actually don't want to bend or
> hack or break.
>
> lx says:
>
> ...of note to me is that it's wifi.  i can synchronise several sequencers
> with no quaint old MIDI cables involved, and that feature alone points
> toward a more fluid sort of interaction between performers.
> the low cost of the DS [esp compared to tenori-on] also plays into this.
> it's as cheap as an entry level electric guitar, therefore more people can
> justify cost of entry.  ...and also, emotionally approach their creativity
> from a more 'fun' space - it's not expensive, therefore it's not work.  but
> i'm digressing...again...
>
> And I say:
>
> the guy that made that DS sequencer seems to agree with you: HE says:
>
> As for mobile gadgets to work with, this also illustrates some advantages of
> the DS over the iPhone — well, aside from the obvious facts that it's far
> cheaper, you're not saving up battery life to make calls, and you can play
> Mario Kart. The old-fashioned game hardware buttons actually come in handy,
> and they're ergonomically placed, you get the added precision of a stylus,
> and the DS *hardware* is more hackable. Multi-touch would be nice on those
> faders, though.
>
> lx says:
>
>>
>>   ...if their SDK is
>> like others i've used [ahem, and you as well], there's plenty of hacking
>> and
>> experimenting involved in simply making things work as advertised.
>
>
> and I say:
>
> Ha ha Leapster. It's not even worth hacking. Actually I take that back,
> sometimes if you put files in there with no header information it made some
> really crazy sounds.
>
>
> lx says:
>
>
>> these [virtual piano and virtual fretboard] are just quick expressions
>> of what can be done with the SDK.
>
>
> this is very true.  We should write something for it that really takes
> advantage of the accelerometers, like you say later. It would be goofy, and
> then it's kind of like "okay, so what do we do with it" but at least it may
> give us some direction.
>
> The DS sounds like the way to go -- aside from the classic Radio Shack
> Sensors Lab. SensorSlab, but i've done that enough, it's time to move on. I
> do love the idea of taking something a little bit more obsolete and making
> it do something. Like the very first round of PDAs, that would be funny.
>
> k
>
>>
>>
>>
>
>
>
>>
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